As usual we are a little behind but just caught the first episode and it looks pretty good. Hard scifi in prime time, who would have thought. The BBC has done a great job and the series opener sets the scene for some great plot lines with some interesting characters. Worth following.
If you havnt played any of these ground breaking games have a look at this- http://www.pcgamer.com/2011/05/19/arma-3-announced-releasing-summer-2012-first-screenshots/
Here are some samples-
Its got underwater ops and funky new tanks! What more can you ask for?
My first load of modern brits has arrived and they are fantastic, even better than the US if thats possible. These are the benchmark for 28mm.
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I have been mulling over what my take on Tomorrows War infantry would would look like and using some online resources ( pimp my gun is one, google it and you will be amazed) I have put together some rough initial images of my take on the infantryman of tomorrow, maybe not as far in the future as 2300 but who knows?
These guys have a composite armor made up of hard plates of light ballistic carbon weave over a flexible smart fabric suit. The helmet incorporates night vision, targeting and tactical overlay into the visor. Mounted on the side is a HD video camera recording and steaming video back to the battalion command net. Boots are reinforced with impact sensors that activate bracing and leg protection in the event of a mine explosion. Magazines for the 4mm gauss rifle are stored in the chest rig clipped to the rigid breastplate, other pouches can be added as needed. Eight liters of water are carried in a bladder underneath the rear plating of the armor in the middle of the back and delivered through a hose to the helmet.
This setup is designed to provide the best compromise between mobility and protection defeating most shrapnel, small arms rounds at medium or greater range and ensuring the best possible survival in the event of a mine detonation. Modern high velocity gauss flechettes from around 4mm and greater will penetrate the rigid armor at close range and the flexible gaps at medium range. Bigger rounds such as the 7mm and 14mm will punch through at greater ranges and are best avoided if possible.
14mm Gauss AMR-
Lately the Blogging has taken a back seat due to a rather long holiday. As usual I have been busy trying to complete various projects and get some gaming in. While I was away I managed to play some fun 40k Tau vs Imperial Guard and get my butt kicked several times, these games definitely taught me the value of weapons that can pin your enemy. I have been refining my “house” rules and reading through the excellent Ambush Alley books from Osprey, the new versions are fantastic and exceed my previous bench marks, the Flames of War books.
The one thing that has changed is a reviewed interest in 28mm moderns mainly due to the excellent Empress Miniatures US and British plus I have also been bidding on some 6mm Epic and sic fi stuff on eBay. I have a ton of 6mm modern stuff plus some generic terrain that works for just about any era.
I have been reading a heap of black library stuff on the ereader and have now finally discovered the Honor Harrington series (I feel the need for some large space battles but I don’t think mrs Warzone will put up with another load of lead).
Finally I decided to rebase the 20 and 28mm using standard GW bases, they pretty much have bases to fit and since playing 40k, thin bases are out and thick is in. One more thing- someone please make some 28mm near future infantry and vehicles for Tomorrows War, Pig Iron rocks, GW is too GW and everyone else has only small ranges. How do we get them made? Who can sculpt them? How much would it cost? Contact me if you can answer any of these questions. Jwpone@bigpond.com